“Don’t believe everything you read on the Internet just because there’s a picture with a quote next to it”
— Abraham Lincoln
What is Media Literacy?
- To be called literate means being able to read and understand letters. Overtime, this evolves into an ability to identify and comprehend the meaning of these words
- By understanding these words, readers become writers, which turns into a cycle where both readers and writers cultivate their literacy skills
- With that being said, combining literacy with media means being able to determine different forms of media and interpret the message each medium is trying to relay
- So why do you need media literacy? What exactly does it teach you? How much do you need from it?
What is Information Literacy?
Over three billion people worldwide use the Internet according an article authored by Jacob Davidson, a Time Magazine economy expert. With more people accessing and publishing content on the Internet, it is crucial that learners hone their information literacy skills. This process begins in the academic setting yet quickly expands to career and social environments as well. Various associations network to learn and teach the skills students need to navigate contemporary information sources, and as more citizens adopt smart devices, information and literacy become more difficult to distinguish.
Information Literacy in the Academic Setting
Higher learning institutions exist to produce competent, capable learners. These establishments teach students critical thinking skills and provide new learning methods. These skills and methods are important for an individual’s after-graduate career growth.
Information literacy also positively affects how a person functions in society. Because of this, many academic accreditation groups mandate this skill as a required learning outcome. Academics, school administrators and library staff members work together to ensure that students gain this vital skill – each using their given resources to promote the concept.
The Real Definition Of “Think Before You Click”
The Internet gives us a better communication with the whole world. It is a great way of communication and transaction with any business or any personal thing and the internet is one of the advantages of communicating with people who are far from us is social media sites.
Media technology tends to make its greatest advances by fulfilling the changing needs of consumers, as illustrated in the exponential increase we see in computer processing power every year. Many have argued that one of the driving forces behind this has been video games; a medium that requires more processing in terms of graphics and computational power than many other applications. Despite their impact on computer technology, and the pervasiveness they have in our culture, video games share much of the same stigma as television. Critics of video games often describe playing them as a waste of time.
his is true of all forms of media, from video games to books. One thing we can agree on is the addictive nature of video games. There is clearly something at work that draws kids in for hours at a time. Is there something to be learned from this phenomenon? The means of videogame production are not as accessible as many other media forms, such as video or photography. Therefore, what we can learn from videogames is mostly in the area of consumption. I believe the initial draw of videogames is a subconscious and natural one, and could provide insight for teachers in how to connect with students with a variety of subjects. Media technology tends to make its greatest advances by fulfilling the changing needs of consumers, as illustrated in the exponential increase we see in computer processing power every year. Many have argued that one of the driving forces behind this has been video games; a medium that requires more processing in terms of graphics and computational power than many other applications. Despite their impact on computer technology, and the pervasiveness they have in our culture, video games share much of the same stigma as television. Critics of video games often describe playing them as a waste of time.
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